Suuuiplash Heroes NFT

Overview

Suuuiplash Heroes NFT represents the next major expansion of the Suuuiplash Universe, a season-based, convertible NFT infrastructure built on Sui.

Suuuiplash is an alliance of iconic IPs within the Sui ecosystem, unified under a single gameplay and economic framework.

Season 1 features SuiFrens: Capys, Prime Machin, Rootlets, and Lofi.

Convertible NFT Infrastructure

Suuuiplash Heroes are not static collectibles. They are state-preserving digital assets built for seamless integration between on-chain ownership and in-game execution.

This architecture unifies game data and NFT data into a single, continuous identity.

Convert In: From Chain to Game

Your Hero NFT enters the Suuuiplash game as a fully playable character. All previously recorded on-chain progression initializes in-game.

Convert Out: From Game to Chain

Your Hero returns to NFT form with all newly accumulated progression recorded and reflected on-chain.

Every meaningful gameplay action becomes part of your asset history. State integrity is maintained throughout every conversion cycle.

Grade System

Heroes are classified into four grades: S, A, B, and C.

Each grade represents a structured difference in capability, efficiency, and economic potential within the Suuuiplash ecosystem.

Higher grades feature:

  • Superior base stats

  • Stronger overall performance in gameplay

  • Greater strategic advantage in progression content

  • Increased Core Attempt allocation for PLSH hunting

This tiered structure creates clear differentiation between Heroes, balancing accessibility at lower grades while rewarding rarity and higher-tier positioning with enhanced performance and yield capacity.

Game Token Acquisition

PLSH Token
PLSH Core

NFT Heroes are not cosmetic assets, they are active economic participants within the Suuuiplash ecosystem.

  • NFT Heroes can earn the in-game token, PLSH Core, through gameplay.

  • The amount of PLSH Core obtained varies depending on the hero’s grade.

  • PLSH Core can be used to upgrade heroes or exchanged to PLSH Token.

More details regarding PLSH Core and PLSH Token cotents will be revealed in the future.

Min. Core Yield and Min. Gathering Yield

Suuuiplash Heroes contain two separate but related attributes that define minimum reward mechanics:

Min. Core Yield (Dynamic)

  • Represents the total minimum amount of PLSH Core the Hero can distribute over time.

  • This value is consumable.

  • It decreases every time the Hero performs a gathering action.

  • It acts as the Hero’s remaining guaranteed Core capacity.

Min. Gathering Yield (Static)

  • Represents the minimum amount of PLSH Core a Hero earns per gathering attempt.

  • This value is fixed per Hero.

  • It does not change over time.

  • It defines the guaranteed baseline reward per run.

How Min. Core Yield Is Consumed

Example:

A Hero has:

  • 500 Min. Core Yield

  • 5 Min. Gathering Yield

You send the Hero to gather Core. The Hero returns with 5 PLSH Core.

The remaining Min. Core Yield becomes 495.

If you convert out the NFT, the updated value reflected on-chain will be: 495 Min. Core Yield

Minting Information

Quantity

Total Launch Supply: 8,040 Hero NFTs

Private and Public mint Allocation: 6,000

The remainder is strategically distributed across:

  • Pebble Community

  • Genesis Airdrops

  • Rewards

  • Reserve

Group
NFT Minting
Pebble Comminity
Genesis Airdrop
Rewards
Reserve
Total

Total

6,000

500

888

40

612

8,040

Schedule

  • Mint Limit: Up to 7 during Private Mint, no limit during Public Mint

  • Mint Start: March 18, 2026, 00:00 (UTC+0)

Phase
Requirements
Price
Mint Start
Mint End

Private Minting

WL Wallet

12 Sui

Mar 18, 2026

00:00 (UTC+0)

Mar 18, 2026

06:00 (UTC+0)

Public Minting

No requirement

15 Sui

Mar 18, 2026

07:00 (UTC+0)

Mar 19, 2026

23:59 (UTC+0)

  • Any remainder QTY from Private Mint will be allocated to Public Mint.

    • If sold out during Private Mint, there will be no allocation for Public Mint.

  • Any remainder QTY from Public Mint will be allocated to in-game recreuit system.

    • If sold out during Public Mint, there will be no allocation for in-game recruit system.

  • Once the Season has ended and if there are any remainder QTY, they will be burned.

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